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<title>GainPips Blog</title><link>https://gainpips.net/blog/</link><description>Ideas, layouts and how-tos for 32px top-down tycoon, management and cosy shop games, from the artists behind the GainPips pixel art packs.</description><language>en</language><lastBuildDate>Sun, 08 Nov 2026 00:00:00 GMT</lastBuildDate><atom:link href="https://gainpips.net/blog/rss.xml" rel="self" type="application/rss+xml"/>
<item><title>Vibe coding a game? Spend your tokens on code, not art</title><link>https://gainpips.net/blog/vibe-coding-game-art-spend-tokens-on-code/</link><guid isPermaLink="true">https://gainpips.net/blog/vibe-coding-game-art-spend-tokens-on-code/</guid><pubDate>Sun, 08 Nov 2026 00:00:00 GMT</pubDate><description>The code is the quick part now. Here is what the art for one small shop game really adds up to, and why a finished $1.99 pack beats spending your tokens on it.</description></item>
<item><title>Christmas event ideas for tycoon and shop games</title><link>https://gainpips.net/blog/christmas-event-ideas-tycoon-game/</link><guid isPermaLink="true">https://gainpips.net/blog/christmas-event-ideas-tycoon-game/</guid><pubDate>Sun, 08 Nov 2026 00:00:00 GMT</pubDate><description>A practical plan for a Christmas event in a tycoon or shop game: pick a size you can ship, add mechanics that reuse your loop, and keep a decorated 32px room easy to read.</description></item>
<item><title>Y-sorting in top-down games: chairs, counters and overlays</title><link>https://gainpips.net/blog/y-sorting-top-down-chairs-counters/</link><guid isPermaLink="true">https://gainpips.net/blog/y-sorting-top-down-chairs-counters/</guid><pubDate>Wed, 04 Nov 2026 00:00:00 GMT</pubDate><description>Y-sorting handles walking past furniture, but not sitting in it. Where to put the sort point, why seats break the rule, and the front-overlay draw order that works in every direction.</description></item>
<item><title>Cafe game design: the order-to-pickup customer flow</title><link>https://gainpips.net/blog/cafe-game-design-order-to-pickup-flow/</link><guid isPermaLink="true">https://gainpips.net/blog/cafe-game-design-order-to-pickup-flow/</guid><pubDate>Sun, 01 Nov 2026 00:00:00 GMT</pubDate><description>Every cafe game runs on one loop: arrive, order, wait, collect, sit, leave. How to turn that loop into states, lay the shop out as a path, and show every step without a single menu.</description></item>
<item><title>Top-down pixel art interiors: layout rules for 32px rooms</title><link>https://gainpips.net/blog/top-down-pixel-art-interior-layout/</link><guid isPermaLink="true">https://gainpips.net/blog/top-down-pixel-art-interior-layout/</guid><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate><description>Nine layout rules we use for 32px top-down shops and hospitals: cut-away walls, height bands on the wall, work facing the camera, two-tile aisles, marked queues and a calm floor.</description></item>
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