GainPips
32px · Top-down 3/4 · Pixel art

Modern Hospital

A whole hospital for your management or tycoon game: rooms with walls, doors and floor, 104 pieces of furniture and equipment, and a doctor, a nurse and a patient who walk, queue, sit in the chairs, lie in the beds and work at the desks.

  • Walls · doors · floor
  • 104 objects · 172 variants
  • 3 animated characters
  • N / E / S / W
  • PNG sprite sheets

One complete pack. Use in commercial and non-commercial games.

Animated hospital: a patient queue at reception, staff and patients in six rooms

Everything in this picture is in the download: walls, doors, floor, furniture and characters. Open it at actual size in the gallery.

104objects in 9 categories
664direction sprites
347character animation frames
1,427files in the download

What's included

Everything is drawn in one style, with one camera and one palette, so rooms, furniture and characters fit together out of the box.

Rooms: walls, floor, doors

  • 14 wall and floor pieces on a 32 px grid: wall face (plain and tiled), wall top, side-wall strip, wall end, low front wall, door cut-outs, mint vinyl floor.
  • A room-building guide in the readme: which piece goes where, and how to set a door into a wall.
  • Doors in all four walls: wood, white and double ward, closed / half-open / open, with overlays so characters walk through the doorway.

Furniture and equipment

  • 104 objects, 172 variants, from reception desks and hospital beds to a CT scanner, an operating table and a janitor's cart.
  • 4 directions for 164 of the 172 variants (the 8 flat floor decals look the same from every side).
  • 244 overlays so characters sit and lie inside chairs, benches and beds: draw the furniture, then the character, then the overlay.
  • 9 tilesets, one per category on a 32 × 32 grid: every object, variant and direction in its own whole-tile block, footprint on tile edges, so it slices cleanly in any tile editor. Single images included too.

The cast

  • Doctor, nurse and patient, 347 frames in total.
  • Walk and stand in 4 directions; sit at 4 seat heights.
  • Patient: lies in bed, sits on the bed edge, gets in and out. Doctor: examines, writes, points, types, argues. Nurse: tends, types at reception.
  • Dialogue portraits and 63 expression images (55 distinct faces).
  • 41 sprite sheets, one per animation, plus every frame as a PNG. The readme lists frame timings and anchor points.
Reception and waiting room at 2x zoom

Reception and waiting room, 2× zoom: the nurse serves the patient at the desk while the next one waits.

104 objects, 9 categories

Every object comes in each listed variant and (except flat floor decals) in all four directions.

Reception & office 11

Reception desk, waiting chairs, bench, office desk and chair, computer, phone, bookshelf, filing cabinet

Examination 8

Exam couch, exam lamp, doctor's stool, instrument table, privacy screen, BP monitor, wall monitor

Patient room 10

Hospital beds, IV stand and pump, bedside cabinet and table, monitors, wheelchair, oxygen

Diagnostics 9

CT scanner, X-ray, ultrasound, ECG, microscope, centrifuge, analyser, sample fridge, workstation

Surgery & ICU 8

Operating table, surgical lamp, anaesthesia workstation, ventilator, patient monitor, supply cabinet

Infrastructure 11

Doors, windows, counters, sink, cabinets, clock, lights, AC unit, wall screens, fire extinguisher

Decoration 9

Plants, posters, notice board, vending machine, water cooler and dispenser, lamps, trash can

Restroom 18

Toilets and cubicles, urinals, vanity basins, mirrors, shower, hand dryer, dispensers, signs

Cleaning 20

Janitor cart, mops, floor scrubber, wet-floor sign, bins, laundry carts, spills and puddles

Close ✕
Six-room hospital at actual size

Reception + waiting, doctor's office, exam room (top); ward, diagnostics, restroom (bottom). Actual size.

Close ✕
Objects: reception, examination, patient room, diagnostics, surgery and ICU

Every object facing S, primary variant, 2× zoom. Each also ships E/N/W and all variants.

Close ✕
Objects: infrastructure, decoration, restroom, cleaning

Every object facing S, primary variant, 2× zoom.

Close ✕
Character poses on furniture

Sitting, lying, bed-edge sitting, desk and reception typing, pointing at the wall monitor, tending a patient. 2× zoom.

Close ✕
Walk cycles

Doctor, nurse and patient walking in 4 directions at their own speed. 3× zoom.

Close ✕
Expression images

7 expressions per character in 3 views. 2× zoom.

Specs

Grid32 × 32 px floor tiles; walls on an 8 px wall line (80 px face)
View3/4 top-down, one camera for characters, furniture and walls
Character frames48 × 64 (walk, stand, actions) · 48 × 80 (sitting, typing, lying N/S) · 80 × 48 (lying E/W); every pose lists its anchor
DirectionsCharacters N/E/S/W · objects: 164 of 172 variants N/E/S/W, 8 floor decals single image
FormatsTransparent PNG sprite sheets (no padding) and single frames; a readme with frame timings and anchor points
Scale1× native; scale up by whole numbers with nearest-neighbour filtering
EnginesPlain PNG images, works with any engine; no engine-specific project files are included
Files1,427 files: 1,423 PNG images incl. 9 category tilesets, readme, licence, credits and a SHA-256 file list
Made withOriginal pixel art; no generative AI

Good to know

So you know exactly what you're getting.

  • Cut-away walls. Back walls show their face; side walls show only their top strip; the front wall is a low edge so you can see into the room. There are no side wall faces, and a door in the front wall stands at full height.
  • One wall colour, one floor: cream walls with a teal band (plain or tiled) and mint vinyl. No autotiles or Tiled/Godot tile files.
  • Interior only. No outdoor area or building exterior.
  • Doors in back walls need a simple clip mask while a character walks through; the readme explains the rule.
  • One skin tone for all three characters.
  • Standing is one still frame per direction. Sitting, lying and typing loop.
  • Front-facing sit on narrow seats hides the seat. Side-facing sitting reads well everywhere; for front-facing rows, use the bench or the armchair.
  • Some poses have fewer directions (e.g. reception typing faces S, desk typing N/E/W). The full list is in the readme.

Licence

You can

  • Use the assets in games you make, free or commercial.
  • Edit and recolour them for those games.

You can't

  • Resell or redistribute the assets themselves, alone or inside another asset pack.

Full terms are in LICENSE.txt in the download.

Questions

Which engines does it work with?

Any engine that loads PNG images. The readme lists sheet layouts, frame timings and anchor points. No engine-specific project files are included.

Is it a tileset?

The floor is a 32 px tile and the walls are pieces on the same grid, with a room-building guide in the readme. There are no autotiles or Tiled/Godot tile maps.

How do characters sit in chairs or lie in beds?

Draw the furniture, then the character in the matching pose on the seat, then the object's overlay. The character appears inside the chair or under the blanket, with no depth buffer.

Can I scale it up?

Yes. Scale by whole numbers (2×, 3×, 4×) with nearest-neighbour filtering to keep the pixels sharp.

Build your hospital

Walls, doors, floor, 104 objects and an animated cast in one pack.

Buy now · $1.99